Sep 26, 2006, 01:20 AM // 01:20
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#21
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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The thing you got to remeber is that you have to supply your hero with weapon,shield and offhands etc.I don't think we will see the end of the use of real ppl vs AI anytime.I can use my heros else where but in a mission what would you really prefer.I did a good healing build on my Monk hero but it lacked energy and so did my Warrior hero which i made a W/Mo for ressing they did pretty good but i haven't tested them in a real mission.Who knows what the missions are going to be like in NF?I don't think i would take these heros in a mission like THK the commands my help or any mission with an NPC you have to keep alive.
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Sep 26, 2006, 01:25 AM // 01:25
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#22
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by draxynnic
While on the topic of Dunkaro...
Unless his AI is significantly improved, for the love of Dwayna don't give him any smiting attack skills!
I gave him Spear of Light, and he seems to get it in his head that if he decides to cast it and his original target dies, he has to cast it anyway. If his original target was the last of a mob, he'll go and find the nearest other monster to hit.
This happened to me twice before I stripped it out. First time was at the end of a nasty battle and he went and hit a member of a mob I was hoping not to aggro. Second time his chosen target was behind a wall, and he ran straight through another mob to get it.
He seemed to be much better behaved with Judge's Insight, however.
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I kept fooling around with Koss for the whole event. One time even making him into a spirit spamming Rit (which he was horrible at). But when I made him into a Smite W/Mo, I found that he couldn't resist running off after targets that were maybe walking through an area we just fought through, or targets near an area we just fought in. Seemed once he started smiting, he did not want to stop. This resulted in the aggroing of other groups right after a battle (typical W/Mo style), so with little to no energy left, I just turned around and ran...
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Sep 26, 2006, 01:28 AM // 01:28
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#23
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Wilds Pathfinder
Join Date: Jun 2005
Location: Georgia, US
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Anet not only captured the powerful essence of player-made builds but also the noob aspect of them as well =D
But anyway, Necromancers will never retire =D
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Sep 26, 2006, 02:05 AM // 02:05
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#24
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Jungle Guide
Join Date: Sep 2005
Location: Canada/Quebec
Profession: N/
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Quote:
Originally Posted by Vilaptca
But there are some builds they do understand how to play. I mean seriously, a B/P Ranger...whats so hard about spamming Barrage and an occasional interrupt.
I'm sure something like a Bonder monk or Minion Bomber or even a 55 monk are just something that the AI wouldn't understand, but there are good builds out there that are just so simple that even a regular henchmen could play them.
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i tried bond monk on the hero monk and it worked fine, he bonded me the other monk and the tank then he casted blessed signet, he never ran out of energy and even if that would maybe happen i always had a hero with br. the only anoying thing is that sometimes he would bond the npcs like sunspears guards but i found that they were pretty awesome
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Sep 26, 2006, 02:13 AM // 02:13
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#25
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Krytan Explorer
Join Date: Oct 2005
Profession: Mo/Me
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Quote:
Originally Posted by Gwmaster
i tried bond monk on the hero monk and it worked fine, he bonded me the other monk and the tank then he casted blessed signet, he never ran out of energy and even if that would maybe happen i always had a hero with br. the only anoying thing is that sometimes he would bond the npcs like sunspears guards but i found that they were pretty awesome
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Ahhh...but did he know when to remove the bonds...hmmmm??? Or did they just get shattered?
Quote:
Originally Posted by =HT=Ingram
If anything now we monks will not need you all as much as we can have decent heroes to dominate the game ourselves. there may be some areas that We can not take a hero however... As in the UW, FoW and Elite missions...
Cause I know for a fact if they allow heroes in UW ecto/shard prices will plumit overnight, cause solo monk 55 with hero SS builds will be back overnight.
Wait a min... on second thought nevermind. lets allow this...
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Ummm...you do realise heroes take drops right?
Last edited by apocalypse_xx; Sep 26, 2006 at 02:15 AM // 02:15..
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Sep 26, 2006, 02:31 AM // 02:31
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#26
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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If you have a decent player, they will be better than a hero or hench.
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Sep 26, 2006, 02:39 AM // 02:39
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#27
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Frost Gate Guardian
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Pretty big if when it comes to pugs.
Actually, I'm just bitter. In reality most players are decent enough for PvE. Mostly it's just that pugs bring out the worst clashes of egos and the worst pugs have multiple prima donnas trying to dominate each other instead of playing the damn mission. It's also the reason I hate pugging because I hate not being the prima donna. Henchies have really spoiled me that way.
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Sep 26, 2006, 02:42 AM // 02:42
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#28
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Forge Runner
Join Date: Apr 2006
Guild: [HiDE]
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An experience monk will always be better than any AI. I wouldn't sweat it.
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Sep 26, 2006, 02:49 AM // 02:49
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#29
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Frost Gate Guardian
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Heroes is the best thing ever done for pve (at least for me). I hate waiting for a long time getting into a mission with PUG group. With Heroes I only require to have 1 other player for hard missions. For solo players I think 2 monks Heroes, 1 option, and 4 henchies is the best way to go.
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Sep 26, 2006, 02:58 AM // 02:58
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#30
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Academy Page
Join Date: Jul 2006
Location: USA
Guild: New England Terror (NET)
Profession: W/N
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I bet you still won't be able to take hero's to FoW or UW.
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Sep 26, 2006, 03:46 AM // 03:46
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#31
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Academy Page
Join Date: Sep 2006
Guild: Mobil Infantry Battalion (MIB)
Profession: W/R
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Yeah I don't know about you guys but I did NOT like the Monk Hero. Drunko wasn't even as good as the Healer henchie... after two or three party wipes I stopped bringing him if I could. Sometimes I'd pack him AND the healer henchie but that guy was... just... bad henchie. I did't like him. (( Nor his look which didn't help me watch him running around my screen for hours))
Maybe it's just me, or my personal play style, but i didn't like him at all. Koss I liked, Mel I liked. Drunko I didn't.
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Sep 26, 2006, 04:05 AM // 04:05
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#32
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Depends on the mission.
If a mission would req your party to split heros and henches would not be usable.
Other than that I'd use the AI over real players.
The henches are 5x better than real players mojority of the time and the Heros are better than the henches.
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Sep 26, 2006, 04:11 AM // 04:11
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#33
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Quote:
Originally Posted by Pepsi Jedi
Yeah I don't know about you guys but I did NOT like the Monk Hero. Drunko wasn't even as good as the Healer henchie... after two or three party wipes I stopped bringing him if I could. Sometimes I'd pack him AND the healer henchie but that guy was... just... bad henchie. I did't like him. (( Nor his look which didn't help me watch him running around my screen for hours))
Maybe it's just me, or my personal play style, but i didn't like him at all. Koss I liked, Mel I liked. Drunko I didn't.
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The only problem I saw with Dunkoro is that he didn't use his healing spells sparingly, and thus ran out of energy fast. Just make him Mo/Me and give him Energy Tap, Energy Drain, and one other energy manipulation skill, then set him to passive. He'll usually just sit back, suck some energy, and heal like there's no tomorrow.
Oh yeah, one more thing, don't let him have Healing Breeze. He casts that even more than Orison.
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Sep 26, 2006, 04:27 AM // 04:27
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#34
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Jungle Guide
Join Date: Jun 2005
Location: Atlanta
Guild: GONG
Profession: W/E
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Well I changed my Monk Heroes to Prot first chance I got, and used the heal hench as backup. Give the Hero spells like Guardian, Reversal of Fortune, Aegis, Shield of Regen, etc, and you have nothing but good defense being spammed. Gotta love a hench that spams Incendiary Arrows, as well.
I love playing with these Heroes and seeing how the AI reacts to certain builds. Gonna be very fun when we get lvl 20 toons--my first guy I set up will be an SS Necro, of course. Come to think of it, Well of Blood being spammed automatically should make life much easier as well.
Love the Heroes, bottom line.
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Sep 26, 2006, 04:38 AM // 04:38
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#35
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Frost Gate Guardian
Join Date: Oct 2005
Location: California
Profession: Me/
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Typical idiot > Hero > Experienced Monk.
There will be replacements for crap monks, but nothing will ever replace a dynamic healer.
I think we should be more concerned about mesmers. After all, the ungodly reflexes on the AI certainly spells doom for aspiring countermages XD.
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Sep 26, 2006, 07:19 AM // 07:19
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#36
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Ascalonian Squire
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Yeah, I hear a lot about people being smarter than bots, but to be honest, its not always the case.
Allright, I might get falemd for this but…
The main problem is… your typical PuG monk is an idiot, most good monks can waltz through most missions/quests with henchies, so we mostly are left with guys who waste all energy in first 10s of a heated battle and than start ctr click their energy bar .
Heroes might not be great, but they are predictable, and enough for most situations. Random PuG in such case not worth the effort, 50% available monks are crap, 25% about hero level of skill, and last 25% are really good, but they really do not need a PuG to finish missions.
In other words, you are risking more taking a random monk than taking a hero.
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Sep 26, 2006, 07:45 AM // 07:45
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#37
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Jungle Guide
Join Date: May 2006
Guild: Heroic Order of Tyria
Profession: R/W
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IMHO the behaviour/AI of the healing monk hero could be improved.
OTOH, the 2nd monk hero, set as protection, did her job (specially after I gave her Aegis and Shield of Regeneration)
One think I didn't like was that Jin, the Ranger hero, didn't use her charm animal to get a pet Hope that gets fixed in the final version.
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Sep 26, 2006, 09:05 AM // 09:05
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#38
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Krytan Explorer
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People who play PuGs are already voluntarily entering into an inefficient system (hey, it's a game, who cares?). As has already been mentioned, for someone who knows how to use them henchies were already better than pugs.
...anywho, there was already "no" reason except fun (which is a pretty big one!) to take anything but Warriors, Necromancers and Monks into a group unless you could put together a full B/P setup. Anything else is people being sub-par, informal and exploratory... Which is why you'd join a PuG in the first place!
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Sep 26, 2006, 09:09 AM // 09:09
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#39
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Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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From a monk-only player:
Is hero-monk better than average PUG monk? Hell yeah. Even hench are better. But the point is: do you really take average PUG monk with you or do you search for a good one? I think the hero system will decrease time to make a party as you won't have to look for a good monk 15 minutes. If you find one in 5 then OK, if not take hero.
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Sep 26, 2006, 10:38 AM // 10:38
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#40
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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If anything, the Hero system is going to force me to learn to play a Monk. I admit, that after a few tries at my own builds, I will be browsing the forum here and stealing builds to see what works, what doesn't and try to figure out why.
I've been fooling around with a noob monk in Factions now for a bit, and I think I might actually go a little further and try to actually learn to play a Monk before Nightfall comes out. Otherwise my Dunkaro is going to be the worst Monk ever.
I think the Hero system will make people want to learn more of the other classes. I typically play Warrior or Necromancer. Learning to play a Monk so I can have a competent Monk Hero is going to be necessary.
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